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Ruschman

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Hello HALO fanz, this is Ruschman reporting to you from the frontlinez!!

I shall say that I love the Silver and Gold layout of the interior of Zeta Halo (aka Installation 07) and even the sentinels, long hexagonal prisms that comprise the ring, and most of all our chance to fight the Banished as the Master Chief.

However, there are some things about the Banished that I feel I should point out, namely capabilities between the brutes and elites. Despite the Banished representing the Brutes as the Alpha race, the elites do far better at combat than the brutes. I have but to show this following video.

- https://www.youtube.com/watch?v=6yNlfza5wCY

I feel that to make the Brutes worthy of a faction meant for them, they should be stronger and more resilient than the elites. To digress, I play WarCraft III, where there are animation names such as Attack and Stand Hit. I notice that the Brutes queue the Stand Hit more, as opposed to shrugging off enemy fire and actually queue the Attack animation for once. Also, if the Banished lose higher-ranking Brutes, when who among the Brute Minors could rise to power, if the Elite Minors are better warriors, like they were in-game?


I wrote this following comment on two videos, regarding how we could make our most fearsome brute.

Use the most updated model of the HALO 2 brute, fur or not. (Merely for artistic license)

Use the recklessness of the HALO 2 brute.

Add the bulk of the HALO REACH brute to it.

Give him plate armor akin to the Hunter. Weaponize helmet and gauntlets.


So far, 343 Industries accomplished this on a far scale, and I see that on both higher-ranking Brutes and even their Berserkers. However, because this is a Brute-led faction, I feel that the Brutes should harness energy shielding. The majority of the Elites will only have plate armor, akin to the brute helmet from Halo 2, save for the Silent Shadow and/or higher-ranking elites, like the Zealots. This will show who's the Alpha, and who's the underdog. After all, the Brutes do not want Elites lording over them again, like they did back in the Covenant.


Also, as impressive as the Mangler/Sabre-toothed pistol shows, I'd rather if the brute minors have an additional weapon, like a Banished Spiker, like we see in Halo Wars 2. They just look like elephantine cops surrounding a heist when they have but a sidearm (which I shall cover on the bottom, about the armor). I like what they did with the Ravager, but I bet the typical Brute Captain would fancy himself a proper Brute Shot inasmuch, especially to complicate tactics.


This is probably pure digress, but I'll get this out of me anyway: the Brute Plasma Rifle should come back one way or another. In fact, any non-Covenant plasma-based weapons should come to pass in the DLC. I mean, the color red represents blood, energy, and fury, which are fundamentals of the Banished. Also, instead of using color for ranks (which was a Covenant thing) I say that all bits and pieces of Banished armor should be overall red and steel. Low-ranking Banished should have less fearsome (or should the Brutes say, "puny") armor, leaving the more dangerous-looking things to higher-ranking Banished. I understand that the Banished are scavengers and pirates, but they constantly build their own junkyard bases from inside-out. The degree of coloring between red and steel (or sometimes black) is an entirely different matter for another day, if that.


Then again, a DLC should be around the corner, so we have yet to look. These are my thoughts.

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Hey Guys, this is Ruschman again,


Two posts ago, I talked about Queen Myrrah's Hivemind.

Today, I want to talk about something else. I want to talk about Ukkon and the only possible reason he may have had to give Imulsion/Gatorade/Mountain Dew to Locust.


To be fair, Imulsion is a liquid colony of parasitic fungal cells that glow-in-the-dark. Imulsion is also the reason the Locust Horde suffered immensely at Lambency, which involves Imulsion infecting Locust and transforming the grubs into their own zombie horde.


I believe that Ukkon only got away with the creation of Disciples and Zealots with controlled intake of Imulsion, because at the time, the Imulsion was only starting to evolve. My best guess is that it would take Imulsion of such high doses to truly create a zombie apocalypse, whereas Ukkon used much lower doses to otherwise empower his Disciples and Zealots. It's exactly like having a tablespoon of freshwater and another tablespoon full of saltwater. The person who ingest freshwater won't taste anything salty, whereas if you ingest saltwater, then the taste buds start talking.

Ukkon may have also likely used dead Imulsion cell colonies that still glow-in-the-dark to empower his Disciples but could no longer reproduce (because the cells are dead). Dead things do not infect the host, although living things pose a much greater health hazard.

To top things off, Ukkon needed Imulsion for regenerative purposes, and perhaps he engineered his Disciples to grant them that ability when they ingest Imulsion--which I find interesting, because Imulsion transforms you into a Lambent form, which explodes upon death and spreads the disease.


So, here's what we know: Ukkon may have either used low doses of or dead Imulsion cells to feed into his Dsciples, so not only do they become stronger and meaner but also be able to regenerate like he could.


Otherwise, I personally find the idea of Ukkon exposing toxic waste to children of fellow children of Imulsion miners as daft and ironic, given that he was a Sire who got infected when he was a child, but who am I to judge?

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Hey guys, Ruschman again,


In my last post, I talked about Queen Myrrah's hivemind. However, I won't talk about Gears of War.

Instead, I will talk about World of WarCraft: Shadowlands Patch 9.1. I couldn't shake the feeling that Tyrande will make an appearance in Chains of Domination because that's where Sylvanas resides. I also hope that Prince Kael'thas will make an appearance solely to remind Tyrande about what vengeance had cost him: he not only lost many blood elf warriors in Northrend to Arthas, but he also lost even more plus his own life throughout the Burning Crusade expansion. His point is that she was the one who warned him not to let vengeance overcome him, and he completely failed that, which was why he ended up in Revendreth--and now the very same vengeance has overcome her because of Sylvanas.

I could very easily imagine Tyrande preparing to behead Sylvanas on the spot, and Kael intervenes and tells her how double-edged vengeance truly is. Will Tyrande listen to Kael, or in her vengeance will she ignore him?

If Tyrande kills her, then that's the end of Sylvanas. If she, regardless of what Sylvanas had done to the Night Elves, she spares her life, this means Sylvanas cannot deliberately sin any longer. Sylvanas must now make a redemptive arc because regardless of her betraying the Horde by dragging its many lives into the pits of hell, she is still too popular of a character to cast aside.

All I ask from this post is the Blizzard must make up something--as always--as what drove Sylvanas into causing so much pain and death, because that ties in with the redemptive arc.


Politely putting, I also wish that Tyrande meets the spirit of Duke Lionheart somewhere the the Shadowlands and have her regret attacking the humans unprovoked. They wre not responsible for Cenarius' death.

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Hey guys, this is Ruschman,


Last time, I talked about how the name "Locust Horde" could possibly have come about. This time, I wish to explore the nature of Myrrah and a plane of existence collectively known as the Hivemind.

When concocted from "some test tube" like Dolly the Sheep, the Locust had with them a hive mindset. While Myrrah had the same thing (and all the Locust are related to her, besides), it is quite possible that Hollow specimens in which Niles harvested DNA from to mutate the children into Sires shared this ability. An ant colony uses pheromones and operates underground, so it is quite possible that Hollow species, small and/or large, have some sort of line of communication. How Myrrah, a mere human who happens to have an immunity to Imulsion and decelerated aging, has something like this is baffling. Even if this ability involves "convergence" (like convergent evolution), it is a head-scratcher on whether this phenomenon is coincidental or otherwise? The question then is: Why does Myrrah have this ability? Does it involve the Imulsion? Because someone in her family mined for Imulsion and probably (albeit unintentionally) brought home some fungal spores, which might have somehow affected Myrrah's frontal lobe despite her apparent immunity to the stuff--because the Hollow creatures theoretically have a hive mindset and are in proximity to the Imulsion. Then again, unless the Imulsion, being parasitic, has its own conscience (as is the case with parasitic cordyceps, for example) and tries to find ways to expand its influence, the chances of a human being ever developing a mental collective for a plain of existence so that individual could become a "Queen Ant," let alone a Locust Queen, is slim at best.

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Last time, I talked about the <possible> nature of the Berserker--the female counterpart of the Drone in the Locust species. Today, I would like to 'theorize' what could possibly inspire Dr. Niles Samson to name a group of test-tube bipedals--created from human subjects mutated from Hollow Creature DNA and that of Myrrah's--a collective we've come to known simply as the Locust Horde.

This "theory," if you will, once again involves looking into the natural world, to a similarly named group of giant grasshoppers for arthropods who love to eat every strip of greenery as a swarm.


Dr. Niles Samson used Hollow Creature DNA to compile with children infected with Rustlung. Comparatively, we can look at how locust nymphs emerge from the ground and affect what's above them.


Niles then brought the Sires and his favorite test subject, Myrrah, below the surface of the earth. Comparatively, an arthropod female locust lays her eggs into the ground.


Niles created the Matriarch using Myrrah's and a Sire's DNA, and the Matriarch gave birth to the Locust. Comparatively, a new generation of locust nymphs germinates in the ground.


Niles then intended on giving the "Locust" a purpose, which involves making them "perfect soldiers" for the COG. Comparatively, locusts are known to strip a land of all vegetation, except these test-tube bipedals function more like a Horde, if you will--a large group of people ( https://www.google.com/search?q=horde+definition&rlz=1C1CHBF_enUS726US726&oq=horde+definition&aqs=chrome.0.0l8.1774j1j8&sourceid=chrome&ie=UTF-8 ) because a part of them is still human.


The Locust Horde enacted E-Day. Comparatively, a new generation of locust nymphs emerge from the ground and decimates a landscape.


Professor Adam Fenix's Imulsion Countermeasure Weapon neutralizes the remnants of the Horde, transforming them into a cocooned state, and the humans threw those in mass graves by the thousands. Comparatively, the female locust from this generation deposits her eggs into the soil.


Inside the crystalline Imulsion cocoons, the Locust metamorphose into Scions. Comparatively, a new generation of locust nymphs germinates inside their eggs.


The Scions and the Swarm come about to once more terrorize humanity, and the Mount Kadar Niles AI awoke both Locust and Sire specimens from their slumber. Comparatively, a new generation of locust nymphs emerges from the ground.



Niles wasn't lying when he said that he and his colleagues "saw to" the Locust always coming back. The only question, however, is what generation of locust nymphs succeeds the Swarm?


Reference for the arthropod locust:

- http://www.biology-resources.com/locust-01.html#:~:text=Mating.,and%20so%20fertilize%20the%20eggs.

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